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Discussion on combat skills, ranks, and how everything falls together

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Zevas

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Kiri Genin
Kiri Genin
So i had this thought and i just figured out how to put it into words. In my personal belief, this site is a site based on stats, and its missing numbers. all the CS buffs, and jutsu that buffs its skills, its numbers. I can tell that stats werent wanted to be used, but in an essence, they still are, just replaced with words. So let me put it into a concept that fully utilizes these skills and numbers with ease.

Basic= 1.5x
adept= 2.0x
master= 2.5x

now to me these look like stat buffs, do they not? but what are the complete base stats of the ranks? No one really knows. This is what im proposing, we add in those base stats, that are unchanged, that can not be edited for simplistic purposes, and to truly set the ranks apart in skill. Here is my idea:

Genin (D) = 1
Chuunin (C) = 2
Special jounin (B) = 3
Jounin/Anbu (A) = 4
Kage (S) = 5

and id like to propose a rank past kage.

(possible names?) (S+ or SS) = 6

you see these would be so simple to adjust buffs to, and allow room for making even more templates for things that are wanted, like LRA and such, which not only would increase speed, but strength as well. it would only increase by the base stat, and itd be easy to follow. Same for gates. Now im not saying these are the best of numbers, and it is more than subject to change. but lets use tai.

basic tai genin = 1 x 1.5 = 1.5 speed and strength
vs
no skill tai chuunin = 2 x 1 = 2 speed and strength

now between you and me a chuunin is much stronger than a genin, especially going based off of rank, but, as staff would probably want it, a genin might be faster. Lets change the numbers slightly.

genin = 2 x 1.5 = 3
chuunin = 3 x 1 = 3

is that better? or would you prefer to go in multiples of 0.5?

genin = 1.5 x 1.5 = 2.25
chuunin = 2 x 1 = 2

this would make would make the genin slightly faster. but heres another issue.

genin adept = 1.5 x 2 = 3
chuunin basic = 2 x 1.5 = 3

how would this be solved? i have no idea. Thats why this is a discussion, but a more proper system such as this needs to be integrated for a better understanding.

thoughts are more than welcome.


_________________

D-ranked Shinobi Jutsu Costs:
E-rank jutsu: 5 Chakra cost
D-rank jutsu: 15 Chakra cost
C-rank jutsu: 25 Chakra cost
B-rank jutsu: 50 Chakra cost
A-rank jutsu: 80 Chakra cost
S-rank jutsu: Can not use
-
Lasting Jutsu Costs:
E-Rank Jutsu: 5 Chakra Cost
D-Rank Jutsu: 10 Chakra Cost
C-Rank Jutsu: 15 Chakra Cost
B-Rank Jutsu: 20 Chakra Cost
A-Rank Jutsu: 30 Chakra Cost
S-Rank Jutsu: 35 Chakra Cost



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Kuroo

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Konoha Chunin
Konoha Chunin
I merely think the site is based on tier based systems, and not stats. I'm not entirely sure, since we aren't the ones who originally created the systems, Sato was. However he chose to make it was his choice, so a lot of errors may be seen around the older ones, and the newer-slightly fixed systems. No one really enjoys stat systems to be exact, so even mentioning that this site is basically stat systems does not go well, imo. I suppose it can be buffed/nerfed etc. but definitely not stats. But that's just me, we'll see for everyone else.



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"Good form, but not good enough."

"I tried to be a better man, but I failed."
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Zevas

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Kiri Genin
Kiri Genin
if it wasnt stat based at all then there wouldnt be multipliers in the CSs, there needs to be a system fully linking ranks and CS levels. My proposal uses a lot less stat then you think, and fixes a lot of problems leaving out certain numbers.


_________________

D-ranked Shinobi Jutsu Costs:
E-rank jutsu: 5 Chakra cost
D-rank jutsu: 15 Chakra cost
C-rank jutsu: 25 Chakra cost
B-rank jutsu: 50 Chakra cost
A-rank jutsu: 80 Chakra cost
S-rank jutsu: Can not use
-
Lasting Jutsu Costs:
E-Rank Jutsu: 5 Chakra Cost
D-Rank Jutsu: 10 Chakra Cost
C-Rank Jutsu: 15 Chakra Cost
B-Rank Jutsu: 20 Chakra Cost
A-Rank Jutsu: 30 Chakra Cost
S-Rank Jutsu: 35 Chakra Cost



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