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Hiryo Nara's Arsenal

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1 Hiryo Nara's Arsenal on Mon Sep 15, 2014 2:54 am

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[center][img]http://img30.imageshack.us/img30/1723/73m2.png[/img][/center]

[b]Name:[/b][a realistic name, please.]
[b]Rank:[/b][What rank is this Jutsu?]
[b]Type:[/b][ninjutsu, genjutsu, etc.]
[b]Used For:[/b][Is this a Offensive or Defensive Jutsu? If both just state so.]
[b]Element:[/b][Does this jutsu have an element?]
[b]Range:[/b][how far can this Jutsu reach?]
[b]Duration:[/b] [How long does this jutsu last for?]
[b]Hand Seals/Charge up:[/b][How many seals does this jutsu require or how long does it take to charge before use?]
[b]Description:[/b][What does this Jutsu do? What does it look like etc.. details are important.]
[b]Weakness:[/b][EVERY CUSTOM JUTSU MUST HAVE ONE, NO BUTS.]



Last edited by Sato on Sun Sep 28, 2014 2:37 pm; edited 4 times in total


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[center][img]http://i74.servimg.com/u/f74/18/76/17/65/sato_a10.png[/img]
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2 Re: Hiryo Nara's Arsenal on Mon Sep 15, 2014 2:41 pm




Name:Shokushu ga naoru | Tentacle Heal
Rank:C
Type:Ninjutsu | Medical
Used For:Supplementary
Element: Shadow[Hiden]
Range:Tentacles can reach up to 5m
Duration: 1post
Hand Seals/Charge up:Ram - Hold Boar
Description:By manipulating the shadows, Hiryo creates 5 slim tentacles or 1 thick one that is able to extend up to 5 meters and extends out from his own shadow. Hiryo is able to fuse his Medical Ninjutsu chakra within the shadows giving the edge of the tentacles a healing property that is able to heal minor cuts and grazes as well as bruises. It is also able to heal 5 different people but with the slim tentacles but it takes longer(1 entire post to heal). If done with the thick tentacle then the minor cuts and grazes are healed instantly.
Weakness:Disturb the minor tentacles before the jutsu is fully done healing to interrupt the healing process.

Name:Shadoumūbumento | Shadow Movement
Rank:C
Type:Supplementary
Used For:Both
Element:Shadow[Hiden]
Range:Unlimited
Duration:Unlimited | Battle Topic: 3Posts
Hand Seals/Charge up:2 Post Cooldown
Description:By manipulating the Shadow element, the user is able to fully transport himself into the shadows making this the ultimate jutsu for assassins. The user is able to freely move between shadows as long as the shadows are connected and cannot jump gaps and such, the user will need to come forth from the shadows. The user travels in the shadows at their own Taijutsu level.
Weakness:LIGHT. If the shadow that the user is in gets hit from a bright light source then the user will be forced to emerge from the shadow. This will also add an extra post to the cooldown.

Name:Shadō ningyō sutoringusu | Shadow Puppet Strings
Rank:D
Type:Ninjutsu
Used For:Offensive
Element:Shadow[Hiden]
Range:Touch
Duration: Until broken.
Hand Seals/Charge up:User says the word "Capture"
Description:Upon touch, the user is able to say the word capture. Once the word has been said, 20 small shadow strings(10 each ankle) will shoot from the opponents shadow and completely wrap around both ankles from all sides immobilizing them until the strings have been broken.
Weakness:Taijutsu Adapt+ can easily break the strings with brute force. They can also be cut by a very sharp object.

Name:Shadō shikō kabe | Shadow Enforcement Wall
Rank:D
Type:Ninjutsu
Used For:Defensive
Element:Shadow[Hiden]
Range:5x5m from the users shadow
Duration: Maintainable
Hand Seals/Charge up:Ram
Description:The user is able to create a shield that shoots up from his own shadow and protects him from any incoming attacks just like Gaara's sand or Yamato's wood however an attack strong enough can easily break the shield(C+). The user is also able to manipulate the shield with hand gestures to change the location of the shield.
Weakness:Can only protect the user from one direction.



Last edited by Sato on Tue Nov 04, 2014 3:55 pm; edited 3 times in total


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3 Re: Hiryo Nara's Arsenal on Wed Sep 17, 2014 6:10 pm

Chikara

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Kiri Chunin
Kiri Chunin


Approved


I got ya.

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4 Re: Hiryo Nara's Arsenal on Tue Sep 23, 2014 8:21 am




Name:Shadō gaikan | Shadow Appearance
Rank:C
Type:Ninjutsu
Used For:Supplementary
Element:Shadow[Hidan]
Range:15m + 10m for 10CP
Duration: Instant
Hand Seals/Charge up:2post Cooldown
Description:By having complete control over the shadows, the user is able to sink down into a shadow and reappear out of any shadow within the given radius however once the user begins to emerge from the shadow, he/she cannot go back down and will be forced to come out making it extremely dangerous if the opponent is able to predict the shadow the user will emerge from.
Example:

Weakness:The users chakra isn't hidden so the user is still able to be sensed making sensory extremely effective against this technique.

Name:Torunēdoroa | Tornado Roar
Rank:C
Type:Ninjutsu
Used For:Both
Element:Wind
Range:10m
Duration: Maintainable
Hand Seals/Charge up: Rat - Dog - Dragon
Description:After doing the required hand signs, the user builds up a huge amount of Fuuton chakra within their before before letting it out to cause a massive tornado straight form their mouth at any intended direction. Anything around the tornado is pulled towards it until the tornado has stopped. This jutsu also has another feature, a defensive feature. Instead of blowing the tornado outwards, the user is able to blow it directly at them self covering them self in a small orb with racing winds being able to deflect any sort of projectile.
Offensive:

Defensive:

Weakness:A strong enough Katon jutsu can easily stop the tornado in its tracks and also break through the tornado armor.

Name:Cloud of darkness
Rank:D
Type:Ninjutsu
Used For:Supplementary
Element:Shadow[Hiden]
Range:Self
Duration: Maintainable
Hand Seals/Charge up:Dog
Description:By doing the required hand signs, the user is able to to swiftly change every color on them to black making them so what invisible in the shadows however they are also granted the power to see in dark and not get detected from any rookie sensors(Adapt+)
example:

Weakness:The user is must stay stationary and even though they are some what invisible in the shadows they are still able to be felt.



Last edited by Sato on Thu Oct 23, 2014 1:41 am; edited 2 times in total


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5 Re: Hiryo Nara's Arsenal on Sun Sep 28, 2014 2:00 am

V

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Konoha Jounin
Konoha Jounin
Approved


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6 Re: Hiryo Nara's Arsenal on Thu Oct 16, 2014 10:45 am



Name:Attack of the Beasts
Rank:B
Type:Ninjutsu
Used For:Offensive
Element:Shadow[Hidan]
Range:15m | 25m(Explosion)
Duration: Maintainable
Hand Seals/Charge up:Ram - Dragon - Dog - Ram
Description:By completing the required hand seals, Hiryo is able to create 2 jaguars that emerge from any shadow within 5meters. Hiryo is able to control the routes the jaguars take with thoughts or hand gestures however their remains are connection between the shadow and the jaguar. The jaguars are able to scratch opponents and cause very deep cuts and rarely slice limbs off depending on the situation. They can also bite causing deep bite wounds and internal bleeding. The really dangerous part about the Jaguars are when they are destroyed they burst into several flying kunai(Shadow shuriken jutsu) at all directions. These must be brought and must have enough to apply into the jutsu, these are not free and made of shadow.
Weakness:Stay out of range. If the connection shadow between the jaguar and the shadow is interrupted then the Jaguars will despise unless the user pays another B-rank amount of chakra to reconnect the connection shadow to the closest shadow. Must have enough Kunai or else the dangerous part of the jutsu won't work.



Last edited by Sato on Thu Oct 23, 2014 11:42 am; edited 2 times in total


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Code:
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7 Re: Hiryo Nara's Arsenal on Sun Oct 19, 2014 12:19 am

@Sato wrote:Name:Attack of the Beasts
Rank:B
Type:Ninjutsu
Used For:Offensive
Element:Shadow[Hidan]
Range:15m | 25m(Explosion)
Duration: Maintainable
Hand Seals/Charge up:Ram - Dragon - Dog - Ram
Description:By completing the required hand seals, Hiryo is able to create 2 jaguars that emerge from any shadow within 5meters. Hiryo is able to control the routes the jaguars take with thoughts or hand gestures however their remains are connection between the shadow and the jaguar. The jaguars are able to scratch opponents and cause very deep cuts and rarely slice limbs off depending on the situation. They can also bite causing deep bite wounds and internal bleeding. The really dangerous part about the Jaguars are when they are destroyed they burst into several flying kunai(Shadow shuriken jutsu) at all directions. These must be brought and must have enough to apply into the jutsu, these are not free and made of shadow.
Weakness:Stay out of range. If the connection shadow between the jaguar and the shadow is interrupted then the Jaguars will despise unless the user pays another B-rank amount of chakra to reconnect the connection shadow to the closest shadow. Must have enough Kunai or else the dangerous part of the jutsu won't work.

It's approved


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8 Re: Hiryo Nara's Arsenal on Thu Oct 23, 2014 11:41 am




Name:Air Walk
Rank:E
Type:Taijutsu , Ninjutsu
Used For:Supplementary
Element:Fuuton
Range:Self
Duration: Maintainable | 3 post cooldown
Hand Seals/Charge up: -
Description: By utilizing Hiryo's strong leg muscles and fuuton element, he is able to jump more then once well still in the air however the jump is enhanced by small currents that are sent from his feet 1m out allowing him to freely change directions even well in mid air giving the appearance of the user walking through air. This gives the user a small boost at the speed of Taijutsu Mastery speeds however this is only the starting point, after the blast off the user reverts back to his normal speed. The air that is produced from the jump is able to let of a small breeze to anybody within 1m and also change the trajectory of incoming projectiles if used at the right time and angle.
Weakness:Due to the jutsu only allowing small currents from the feet, the direction of the blast off can easily be changed by interring with the current and applying a stronger force to shift his balance and direction. Long cooldown. Each time the air walk is used, the user must pay E-rank amount of chakra per foot.



Last edited by Sato on Sat Oct 25, 2014 5:43 am; edited 2 times in total


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9 Re: Hiryo Nara's Arsenal on Sat Oct 25, 2014 6:28 am

APPROVED


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10 Re: Hiryo Nara's Arsenal on Mon Nov 03, 2014 4:45 pm



UPDATES
Shadoumūbumento | Shadow Movement : Instead of traveling at Adapt speeds, the user now travels at their own Taijutsu speed.





Name:Titan Formation
Rank:D
Type:Taijutsu
Used For:Defensive
Element: -
Range: Arms Length
Duration: Maintainable
Hand Seals/Charge up: -
Description:The Titan Formation is a fighting style used by Hiryo. This stance is used best against other Taijutsu users meaning the higher their tier then the more effective it is. Hiryo takes the stance and sits on Defense only allowed to counter attacks meaning he can't initiate the first blow but instead he read and reacts off other Taijutsu users. Well in this stance, he is able to counter even the fastest Taijutsu's within an instant and counter the blow sending the power from the opponents strike back at the opponent with even more force and speed gaining momentum from their strike. This works best for dashes since Hiryo can counter the dash and send a powerful blow well the opponent dashes into him. By applying chakra into his feet and utilizing his Mastery Speeds, Hiryo is able to create after images from even the simplest movements that dont fade until 3 seconds later causing confusion with anybody below Buki Adapt.
Weakness:Well in this stance, Hiryo isn't able to throw the first strikes but instead counter off the opponents so if they dont throw any punches/kicks then he can't do anything in this stance. Buki Adapt can keep up with the stance speed.

Name:Astonishing Elbow
Rank:[D
Type:Tai / Nin
Used For:Offensive
Element:Fuuton
Range:7m
Duration: Instant
Hand Seals/Charge up: -
Description:By applying chakra, using his mastery speeds and applying a short burst of wind chakra into his heels, Hiryo is able to perform a 7m dash releasing a devastating elbow to the ribs, stomach or chest all in a blink of an eye. If struck then the damage could be lethal causing broken ribs(Ribs), Spewing(Stomach), HeartBurn(Chest) leaving the opponent drowsy for 2 posts.
Weakness:Dash can only be done straight Forward so he can't change directions however if he changes directions then the elbow is canceled out. Buki Masters can track the blow and react in time.

Name:Scorpion Strike
Rank:D
Type:Tai
Used For:Offensive
Element: -
Range:5m
Duration: Instant
Hand Seals/Charge up: Shifts his heel.
Description:By focusing chakra into his heels and utilizing his mastery speeds, Hiryo is able to send a piercing kick to the opponents simple joints (Knee Caps / Elbows.) Hiryo will start by shifting his heel to the side point the back of his heel in the direction he is dashing and in a split second, he launches forward from the dash delivering a powerful, piercing kick to the elbows or knee caps breaking them upon impact.
Weakness:If smart enough, the opponent is able to pick up the direction the dash is in by looking at his heel however they will need to witness the technique first so no Meta gaming. Buki Masters can react within the distance.


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11 Re: Hiryo Nara's Arsenal on Tue Nov 04, 2014 3:52 pm

Akira Approves!

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12 Re: Hiryo Nara's Arsenal on Wed Nov 05, 2014 2:51 pm



Name:Rising Gale Combo
Rank:C
Type:Taijutsu, Ninjutsu
Used For:Offensive
Element:Fuuton
Range:6m around the user
Duration: Instant
Hand Seals/Charge up:Ram, Stomp on the ground or flick of a finger upwards.
Description:By fully utilizing his Fuuton element and his mastery Taijutsu skills, Hiryo would perform a ram seal then proceed to stomp the ground or flick his finger upwards(Three times max) sending a burst of Air upwards from under an opponent surprising them and sending them into the sky 8m high leaving them with no form of balance and not being able to move well in midair without some kind of technique. Once the opponent gets hit from the air, Hiryo shoots upwards at the same time meeting the opponent at the full extent of the air burst. Hiryo will then unleash a swift 2 punch combo anywhere on the upper body and finish with a devastating final blow enhanced with Fuuton chakra to the chest sending the opponent flying in the direction they were sent.
Weakness:Due to the wind bursts being a surprise attack and fast bursts, they are extremely difficult to dodge however ninja with fast reflexes are able to dodge the wind bursts(Weaponry Masters). The technique can also be canceled if the opponent somehow changes his trajectory in mid air using some kind of technique however it needs to be fast due to this attack taking place all at Taijutsu Mastery Speeds.

Name:Shooting Star Stance
Rank:C
Type:Taijutsu
Used For:Defense
Element: -
Range:Fighting Style
Duration: Maintainable
Hand Seals/Charge up: -
Description: Hiryo will rise onto his toes that are infused with a small amount of Chakra. Due to Hiryo being on his toes and having Mastery in Taijutsu, knowing his limits. He is able to easily, swiftly move around and dodge projectile attacks of even the fastest speeds(Mastery) as well as Taijutsu attacks that aint surprising. He gains the reflexes of an weaponry master well in his stance however it is only used for defense purposes and no offensive abilities what so ever. He is never still when in this stance and shows extraordinary agility well fighting in this stance however he can't perform any offensive abilities well in this stance.
Weakness:No Offensive abilities are allowed to be used in this stance. Surprise attacks are the weakness to this stance.

Name:Stance Knowledge
Rank:E
Type:Taijutsu
Used For: -
Element: -
Range: Self
Duration: -
Hand Seals/Charge up: Ram
Description: By mastering Taijutsu and his custom stances, Hiryo is able to switch between his stances however it requires one ram seal before he switches.
Weakness: -



Last edited by Sato on Sat Nov 08, 2014 6:18 am; edited 2 times in total


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13 Re: Hiryo Nara's Arsenal on Fri Nov 07, 2014 4:59 pm

Ninja Gale Combo I assume the target is capable to do the basics in the air such as block given that their normally capable of doing so. If so, approved.

Shooting Star Dance: Mind bumping it to a C Rank considering you're loosely capable of foiling almost every combat type? Also, this stance wouldn't affect your speed at all but rather the capabilities of your reflexes correct? Do you mind editing it to the sites format just so that its not too vague? (1.5x that of an average shinobi, 2.0x times that of... Etc etc)

Stance Knowledge: Not sure how I feel about stance knowledge considering stances are suited to counter specific situations and one would be able to create a stance for every situation, combo it with this, and be unstoppable. I'll be throwing a higher up staff at this one.


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S-Ranked Shinobi Jutsu Costs:

E-Rank Jutsu: 0 Chakra Cost
D-Rank Jutsu: 1.25 Chakra Cost
C-Rank Jutsu: 3.75 Chakra Cost
B-Rank Jutsu: 6.25 Chakra Cost
A-Rank Jutsu: 17.5 Chakra Cost
S-Rank Jutsu: 22.5 Chakra Cost

Lasting Jutsu Costs
E-Rank Jutsu: 5 Chakra Cost
D-Rank Jutsu: 10 Chakra Cost
C-Rank Jutsu: 15 Chakra Cost
B-Rank Jutsu: 20 Chakra Cost
A-Rank Jutsu: 30 Chakra Cost
S-Rank Jutsu: 35 Chakra Cost


Oboro Uchiha | Updates
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14 Re: Hiryo Nara's Arsenal on Sat Nov 08, 2014 4:37 am



  • Ninja Gale Combo: Of course as long as it is legitimate.
  • Shooting Star Stance: Actually this utilizes his Taijutsu capabilities such as Speed and Agility being able to swiftly move around the battle field and dodge projectiles and such although you are correct with the reflexes and I have edited that. Also bumped it too C-rank.
  • Stance Knowledge: Have you ever seen them old kung fu movies where they change their fighting styles? Dragon > Tiger > Wolf > Preymantus all within seconds? well thats basically what this is however it only works with 'Custom' Stances.


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15 Re: Hiryo Nara's Arsenal on Sat Nov 08, 2014 5:25 am

Hmmmmmmm

Shooting Star Dance: Approved!
Stance Change: Yes, however you said instantly swapping. It makes me think of a ground reset in a fighting game capable of basically using all stances near simultaneously. That's why I'm not sure if there should be a slight delay between changes or a limit on how often you can use it. (First day on the job heh)


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S-Ranked Shinobi Jutsu Costs:

E-Rank Jutsu: 0 Chakra Cost
D-Rank Jutsu: 1.25 Chakra Cost
C-Rank Jutsu: 3.75 Chakra Cost
B-Rank Jutsu: 6.25 Chakra Cost
A-Rank Jutsu: 17.5 Chakra Cost
S-Rank Jutsu: 22.5 Chakra Cost

Lasting Jutsu Costs
E-Rank Jutsu: 5 Chakra Cost
D-Rank Jutsu: 10 Chakra Cost
C-Rank Jutsu: 15 Chakra Cost
B-Rank Jutsu: 20 Chakra Cost
A-Rank Jutsu: 30 Chakra Cost
S-Rank Jutsu: 35 Chakra Cost


Oboro Uchiha | Updates
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16 Re: Hiryo Nara's Arsenal on Sat Nov 08, 2014 6:19 am


I understand where you are coming thus adding one hand seal to switch between the stances.


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17 Re: Hiryo Nara's Arsenal on Sat Nov 08, 2014 6:21 am

In that case! Approved!


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S-Ranked Shinobi Jutsu Costs:

E-Rank Jutsu: 0 Chakra Cost
D-Rank Jutsu: 1.25 Chakra Cost
C-Rank Jutsu: 3.75 Chakra Cost
B-Rank Jutsu: 6.25 Chakra Cost
A-Rank Jutsu: 17.5 Chakra Cost
S-Rank Jutsu: 22.5 Chakra Cost

Lasting Jutsu Costs
E-Rank Jutsu: 5 Chakra Cost
D-Rank Jutsu: 10 Chakra Cost
C-Rank Jutsu: 15 Chakra Cost
B-Rank Jutsu: 20 Chakra Cost
A-Rank Jutsu: 30 Chakra Cost
S-Rank Jutsu: 35 Chakra Cost


Oboro Uchiha | Updates
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18 Re: Hiryo Nara's Arsenal on Tue Nov 11, 2014 6:26 pm




Name:Vanishing Strikes
Rank:D
Type:Taijutsu
Used For:Offensive
Element: -
Range: 10m
Duration: Maintainable
Hand Seals/Charge up: -
Description: Hiryo has mastered his body, learning everything about it and also conditioning it. By using his mastery in Taijutsu mixed with his base speed, Hiryo is able to perform a swift and almost untraceable dash and send strikes and move to another location so quick that the human eye can't track it unless someone has mastery in Buki or a Doujutsu that allows one to track high speed movements. The movements are so quick that Hiryo appears to completely teleport to another location however, Hiryo is just simply moving at untraceable speeds.

Appearance:



Weakness: User requires Taijutsu Mastery. This is basically a Canon scene but im just recreating it since it really isn't one.



Last edited by Sato on Wed Nov 26, 2014 4:27 pm; edited 1 time in total


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19 Re: Hiryo Nara's Arsenal on Fri Nov 14, 2014 7:49 pm

Chikara

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Kiri Chunin
Kiri Chunin


Taijutsu speed and nothing more? Approved!

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20 Re: Hiryo Nara's Arsenal on Wed Nov 26, 2014 5:04 pm



Name:Shadow Void
Rank:A
Type:Ninjutsu | Hidan
Used For:Both
Element:Shadow
Range: 10x10m
Duration: Maintainable.
Hand Seals/Charge up:Ram > Snake > Dragon | Object Activation > Ram
Description:By being able to fully manipulate the shadows and manifest them into the users wishes, Hiryo is able to create small voids of shadows by using the shadows from objects and infusing the objects with his own chakra, they are given the effect of his shadow techniques. He will start by performing the required hand seals and then placing objects, big enough to supply a shadow where ever he wishes. Once the objects are placed down then Hiryo would preform a ram hand seal to activate the voids. The shadows from the objects will extend as big as 10x10m and just await until the jutsu is deactivated or the objects are removed. If something was to walk over the voided patches then they would fall into the void like quick sand and be engulfed within 5 seconds until their chins are just above ground and remain stuck in the shadow being immobilized and not being able to move a limb until the object supplying the shadow is removed. This technique would always stop at chin level and is able to capture multiply targets. The maximum amount of voids allowed to be placed is dependent on the objects one has. These voids are not allowed to be 5m within each other when being placed.
Weakness:User runs out of chakra then the opponent is lifted. Remove the object and the shadow goes too.

Name:Fuuton Release: Airball
Rank:C
Type:Ninjutsu
Used For:Both
Element:Fuuton
Range:10m
Duration: Instant
Hand Seals/Charge up: - | 2 post CD
Description: By harvesting a small amount of chakra in the users stomach and utilizing the Fuuton element, Hiryo is able to send a small air ball out of his mouth in a split second. The size of the ball is that of a normal fireball size and the speed it flies at is Taijutsu Adapt. It begins to fade out the further it goes meaning once it has passed a five meter distance then it will drop a tier every 2m until finally becoming basic and fading out. The damage is that of a kunai flying at Adapt speeds only within the first 5m, after that then the damage is that of a basic Buki throwing a kunai.
Weakness:Buki of the same level as their Taijutsu can track the bullet as well as ninja with a Doujutsu. The bullet can be blocked by any kind of Defense C-ranked+ Only 1 bullet can be shot. Long CD.



Last edited by Sato on Wed Dec 10, 2014 9:27 am; edited 1 time in total


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21 Re: Hiryo Nara's Arsenal on Sat Nov 29, 2014 3:19 am

V

avatar
Konoha Jounin
Konoha Jounin
Name:Shadow Void
Rank:A
Type:Ninjutsu | Hidan
Used For:Both
Element:Shadow
Range: 10x10m
Duration: Until the objects are removed.
Hand Seals/Charge up:Ram > Snake > Dragon | Object Activation > Ram
Description:By being able to fully manipulate the shadows and manifest them into the users wishes, Hiryo is able to create small voids of shadows by using the shadows from objects and infusing the objects with his own chakra, they are given the effect of his shadow techniques. He will start by performing the required hand seals and then placing objects, big enough to supply a shadow where ever he wishes. Once the objects are placed down then Hiryo would preform a ram hand seal to activate the voids. The shadows from the objects will extend as big as 10x10m and just await until the jutsu is deactivated or the objects are removed. If something was to walk over the voided patches then they would fall into the void like quick sand and be engulfed within 5 seconds until their chins are just above ground and remain stuck in the shadow being immobilized and not being able to move a limb until the object supplying the shadow is removed. This technique would always stop at chin level and is able to capture multiply targets. The maximum amount of voids allowed to be placed is dependent on the objects one has. These voids are not allowed to be 5m within each other when being placed.
Weakness:Remove the object and the jutsu goes, simple.
Change the duration to something like until it's de-activated or user runs out of chakra. After which, the opponent is lifted back from the void and will be on ground again.
Also, each use of the jutsu per void/object will count as a separate A-rank tech.

Name:Fuuton Release: Airball
Rank:C
Type:Ninjutsu
Used For:Both
Element:Fuuton
Range:10m
Duration: Instant
Hand Seals/Charge up: - | 2 post CD
Description: By harvesting a small amount of chakra in the users stomach and utilizing the Fuuton element, Hiryo is able to send a small air ball out of his mouth in a split second. The size of the ball is that of a normal fireball size and the speed it flies at depends on the users Taijutsu skill due to the fact that he would need to use his lungs and have strength to do so. Although the bullet flies at the users Taijutsu speed, it begins to fade out the further it goes meaning once it has passed a five meter distance then it will drop a tier every 2m until finally becoming basic and fading out. The damage is that of a kunai flying at master speeds only within the first 5m, after that then the damage is that of a basic Buki throwing a kunai.
Weakness:Buki of the same level as their Taijutsu can track the bullet as well as ninja with a Doujutsu. The bullet can be blocked by any kind of Defense C-ranked+ Only 1 bullet can be shot. Long CD.
This will only move at Taijutsu Adept speed at best, and after 5m, it'll slow down to Basic speed and fade out after 10m. You already have a nice perk as he jutsu does not require hand seals. Same for damage in that it'd be equivalent to that of a kunai moving at adept speed.


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22 Re: Hiryo Nara's Arsenal on Wed Dec 10, 2014 9:20 am

REVIEW.
Shadow Puppet Strings: I think this should be made C-Rank and/or give a real weakness for those that don't have Taijutsu or Bukijutsu. Say an Aburame with Healing and Sensory got trapped, they would be surely killed. Not saying that D-Ranks, or any jutsu for that matter, can't kill, it's just that they have 0 way of escaping or defending, other then using a jutsu, however, most shinobi cannot use jutsu from behind them while being stitched to the ground. I dunno, it could use another weakness at least. Thank you.


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23 Re: Hiryo Nara's Arsenal on Wed Dec 10, 2014 9:32 am


I have made the edits V. Aerie, you do realize that the strings can be cut from a plain old Katana, Kunai or sharp jutsu just like any other rope? Not only that but the jutsu requires touch so thats a weakness on its own. Your saying to add another weakness because it would be effective on somebody without Taijutsu Adapt or carrying a sharp object is pretty stupid? Its just like elements, water will always be stronger then fire. Also another note, EVERY shinobi should carry at least some Kunai... its pretty essential.


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24 Re: Hiryo Nara's Arsenal on Wed Dec 10, 2014 10:01 am

REVIEW.
Ah whatever, I guess it was just more of an observation than a required fix, apparently. Continue on with your day/night almighty Sato.


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25 Re: Hiryo Nara's Arsenal on Thu Jan 08, 2015 6:02 am



Name: Fuuton Release: Gale Palm
Rank: C
Type: Taijutsu | Ninjutsu
Used For: Both
Element: Fuuton
Range: 5m
Duration: Instant
Hand Seals/Charge up: -
Description: By mixing his Taijutsu with his element affinity, Hiryo is able to release a strong force of fuuton from his palm. Hiryo will perform a quick and swift dash that is able to clear a good five meters and then strike with a dashing palm to the body of the opponent - usually the chest or stomach area. The strike is hard enough to render someone wounded and at a loss of air but that isn't the main focus of the jutsu. Instead of stumbling a little from the palm, Hiryo will release a strong gust of wind that is crated from his palm strike and upon impact release it causing the target to get sent back flying/rolling/sliding 6meters and also increase the pain from the palm strike by double. The palm strike doesn't not need to to connect in order for the fuuton to be released. Hiryo can release the fuuton even if there isn't no contact with the palm. These can also be used in continuous sessions.
Weakness: Frontal Attack only. Can't control the direction on which the Fuuton flows. The attack is a frontal attack only and can't change the directions anytime during the jutsu except for the dash.



Last edited by Sato on Fri Jan 09, 2015 5:26 am; edited 1 time in total


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