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Dray Terumi[updates]

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1 Dray Terumi[updates] on Fri Nov 07, 2014 5:47 pm


Name: Dray Terumi
Link to Character: LINK
Clan: Terumi Clan
Village: Kumogakure no sato
Rank: Jounin

Relationships:

  • Bestfriend: - N/A
  • Partner: - N/A
  • Rival: - N/A

Ninja Squad:

  • Squad Name: Shadow Squad
  • Sensei: Dray Terumi
  • Team Member1: - Ryuu Tamotsu
  • Team Member 2 - Andrew Storm


Starting Elements:
Hyoton
Suiton
Fuuton
Combat Specialties:
Ninjutsu- Mastery
Bukijutsu- Adept
Iryo Ninjutsu- Adept
Chakra Pool: 250
Ryo: Check last update
Weapons Carried:
Basic:

20x- Shuriken
20x- Kunai
10x- Smoke bomb
10x- Bomb tag
Bukijutsu:
1- Long length Katana(A- rank)
Twin daggers
armour:
Name: Jounin Vest
Type: Vest / Armor
Appearance: Black. Check Avatar
Rank: A
Protection: This armor protects the user from D rank Tai and C rank Ninjutsu below and also repels against any type of projectile however the armor only protects the chest and back of the wielder.
Stored Weapons: N/A
Jutsu:
Academy:
Name: Body Flicker Technique
Rank: D
Type: Ninjutsu
Element: N/a
Range: Up to 50 meters of your original position
Duration: 1 Post
Hand Seals/Charge up: Ram
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (May not attack immediately after or during its use. This applies to all techniques akin to this jutsu.)

Name: Body Replacement Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Contact
Duration: 1 Post
Hand Seals/Charge up: Tiger → Boar → Ox → Dog → Snake
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.

Name: Cloak of Invisibility Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: This technique allows a ninja to take a cloak or a piece of cloth to blend into an object, making them invisible.

Name: Clone Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Clone can travel up to 10m
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).

Name: Rope Escape Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: 1 Post
Hand Seals/Charge up: None
Description: A basic technique taught at the Academy. It allows a ninja to free themselves if they have been tied up. How this is done is unknown.

Name: Transformation Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: Dog → Boar → Ram
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.

Name: Tree Climbing Practice
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall.

Name: Water Surface Walking Practice
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly. It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. It is noted, that shinobi reach a state where they stand on water without even noticing it or basically even trying.

Name: Cliff Climbing Practice
Rank: E-rank
Type: Taijutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: This is a training method which involves climbing a high or steep cliff using only one arm. It is meant to improve one's strength and discipline.

Name: Generic Sealing/Unsealing Technique
Rank: E
Type: Fuuinjutsu
Used For: Supplementary
Element: -
Range: Contact
Duration: -
Hand Seals/Charge up: Seal Mark must be inscribed or carried ahead of time.
Description: With this technique the user is able to store a variety objects or jutsu within a scroll or other surfaces with the seal inscribed, depending on the user's skill with Fuuinjutsu. While sealing an object takes a considerable amount of concentration for those unskilled with Fuuinjutsu, unsealing an object is simple enough and can be performed on the fly so long as the symbol is accessible to the user and thus making it possible to unseal a weapon in the midst of battle. Sealing in battle, however, is not possible for those who are unskilled in Fuuinjutsu.
Weakness: Seal Marking must be drawn or prepared ahead of time

CLAN:
Name: Ice Style: Swallow Storm
Jutsu
Rank: C-Rank
Type: Ninjutsu
Used For: Offensive & Defensive
Element: Hyoton
Range: 25 meters
Duration: 1 turn
Hand Seals/Charge up: Horse -
Bird - Tiger
Description: The user is able to
shape the water in the air
around them into a set of ten
swallow shaped objects made of
ice, five for each arm. By
moving their arms in a throwing
motion, the user is able to
propel five swallows from each
arm to the target area. Once
created, the swallows act as
kunai or shuriken, but will flap
their wings as they accelerate.
Upon impact, the birds will tuck
their wings in, leading head first,
and more clearly resemble
kunai, and will pierce and slash
into the target.
One of the advantages of this
jutsu is that the ice projectiles
may take on curved paths, as the
swallows can redirect
themselves along a curved path.
Swallows coming from one arm
must take the same path, which
allows for ice to be coming from
two directions, or to attack two
targets.
Weakness: A C-Rank or higher
Katon jutsu can be used to melt
the birds during their flight. B-
Rank or higher Katon techniques
will obliterate the birds
completely mid-flight.

Name: Ice Style: Glacial Prison
Jutsu
Rank: B-Rank
Type: Ninjutsu
Used For: Offensive & Defensive
Element: Hyoton
Range: 15 meters
Duration: 1 Post (Active until the
user is able to post again)
Hand Seals/Charge up: Rabbit -
Ox - Bird - Tiger
Description: The user once
placing his hands on the ground
can infuse his chakra
underneath the target area.
Soon after, ice will rise in a
column around the target area,
surging up to 15 meters into the
sky. Anyone within the path of
the column will become encased
in the frigid ice. This techniques
is often used for two purposes.
The first, is to trap approaching
enemies, freezing them in place,
and providing allies an
opportunity to counter attack.
The second, is to shield
opponents from physical
attacks, as the encasing ice acts
as an absorbing material. The
column will stand for 1 post, or
until destroyed by a technique.
Weakness: The column can be
destroyed by a B-Rank or higher
Katon jutsu, or two B-Rank or
higher Taijutsu or Kenjutsu
techniques.

Name:Ice release: wrath of heaven
Rank:S
Type:Ninjutsu
Used For:Offensive
Element:Ice
Range:50m radius
Duration:Until destroyed
Hand Seals/Charge up:Tiger, horse, ram, snake, hare.
Description:
Dray form the tiger handseal and closes his eyes thereby forming a cloud above a target after which spears of ice would fall from the clouds and surround the target and quickly converging at untraceble speed to form a dome of ice around the target but master in bukijutsu would be able to see. After the dome has been successfully created, the inside of the dome begins to emit very cold temperature that would freeze a target after 3posts if he doesn't break out.
Weakness:The user must close eyes while performing the tiger handseal leaving him vulnerable. The domes can only form if the clouds are above the target so they have to be pinned down somehow.

Name: Ice Golem
Rank: S
Type: Ninjutsu
Used For: Offensive/defensive/Supplementary
Element: Ice
Range: 25m
Duration: Lasting
Hand Seals/Charge up: Hare, ram, bird.
Description: This technique allows dray to create a large, humanoid creature, three times the size of an
average man, composed of ice that can either be expelled from the user's mouth or formed from a nearby, pre-existing source of ice. The golem must be within twenty-five metres or less of dray or else it will dissipate and will always possesses an ample amount of brute strength. The golem is very durable, making it ideal whether it be serving as
additional support or simply as a mobile shield. It is twenty feet tall and two feet wide. The golem can mainly blow out ice bolts that chase down targets within range and can also be manipulated via the user's actions.
One S-ranked techniques is required to destroy the golem.
Weakness: To function, dray must be in contact with the golem. Most suitable, well seated on it's nose. Due to the golem's sturdy structure, it moves at taijutsu basic speed depending on strength rather than speed. The normal chakra for S-ranked techs for jounin is required and during it's dismiss, it shatters into ice and forms a mist for one post disrupting the view of dray and his target.

Name: Crucification
Rank: B
Type: ninjutsu
Used For:Offensive/Supplementary
Element: Ice
Range: 20m
Duration: 4 posts
Hand Seals/Charge up: Ram,Bird
Description: Performing the neccessary handseals, dray claps both hands together and stamps them to the ground as if calling forth a summon. This reaction causes the ground ten metres around him to freeze and three ice dragons to erupt from the ground at taijutsu adept speed to bind a target. One dragon from behind the target coiling up round the legs up to the neck, another dragon coiling upwards to the first hand and the last dragon to the other hand taking the shape of crucification. This jutsu is mostly used in preparation for the wrath of heaven technique.
Weakness: Taijutsu masters can evade the attack in time, for continous control of the technique, dray's hands must remain on the ground for the four posts the jutsu is active. Masters in buki can find a reasonable way to cut of the dragons with their weapons.

Name: Ice affinity: Release
Rank: D
Type: ninjutsu
Used For:Offensive/supplementary/defensive
Element: Ice
Range: 10m
Duration: Instanteneous
Hand Seals/Charge up: Ram,Bird
Description:
By placing his left hand on the wrist of his right hand and opening his right palm forward, he releases a form of liquidated ice from his palm that can solidificate on contact or nullify suiton of one rank higher and katon.
Weakness: The liquid ice can only be shot on a straight path. It can't have any curves.

Name:Ice release: Touch of ice
Rank:S
Type:Ninjutsu
Used For:Offensive
Element:Ice
Range:40m radius
Duration:Until destroyed
Hand Seals/Charge up:None
Description:By placing a single finger on the ground, everything around 50m radius of dray and 15m is covered in ice.
Weakness:The jutsu will also freeze dray if he doesn't find a way to get out of range of the jutsu.

C-Rank:
Name: Wind Release: Gale Palm
Rank: C
Type: Ninjutsu
Element: Wind
Range: Short to Mid
Duration: 1 Post
Hand Seals/Charge up: Clap
Hands
Description: Wind Release: Gale
Palm is a technique where the
user releases a powerful stream
of wind against their opponent.
To perform this technique the
user merely has to slam the
palms of their hands together,
holding the pose for at least a
second. They then break this
pose and immediately thrust the
palms of their hands towards
the intended target. A powerful
gale will fire out from the palms
of both hands towards the
intended target. On impact, this
gale can send someone flying
several metres, as well as
shredding clothing and causing
countless 2 cm deep cuts on
exposed flesh. It can easily
knock projectiles that clash into
it aside, as well as increasing the
speed and penetrative power of
projectiles travelling within the
stream, allowing the weapons to
pierce roughly an inch deeper
than normal.

Name: Wind Release: Great
Breakthrough
Rank: C
Type: Ninjutsu
Element: Wind
Range: Short to Mid
Duration: 1 Post
Hand Seals/Charge up: -
Description: Wind Release:
Great Breakthrough is a
relatively simple technqiue
where the user creates a sudden
intense burst of wind. This
technique requires no hand
seals or physical action to
perform, and they can choose
which direction the burst of
wind shall travel towards. This
attack can knock aside any
projectiles flying opposed to it
as well as greatly improve the
velocity of those flying inside of
it [two times faster than normal]
and can send anyone who is not
using Supernatural Walking
Practice flying backwards
several metres. In addition, a
katon technique of at least C
rank can set this burst of wind
ablaze, causing it to form a
massive raging torrent equal to
B-ranked damage.

Name: Wind Release: Air Bullets
Rank: C
Type: Ninjutsu
Element: Wind
Range: Short to Mid
Duration: 1 Post
Hand Seals/Charge up: Bird
Description: Forming the Bird
seal, the user breathes in
deeply, then spits numerous
balls of pure wind at a target.
These air bullets are
transparent spheres, and are
roughly 4 inches in diameter.
When fired, they travel at
roughly 50mph. Direct impact by
one of these spheres will knock
the victim back several feet, tear
through any clothing it hits and
leaves the surface of the skin
where it hit torn and frayed. If a
bullet passes near the target, it
can leave small lacerations on
any exposed flesh it comes near.
The user must fire at least three
at once. a maximum of eight can
be fired per use.

Name: Wind Release: Slash
Rank: C
Type: Ninjutsu
Element: Wind
Range: Short to Mid
Duration: 1 Post
Hand Seals/Charge up: None
Description: The user waves his
hand and creates multiple
blades of wind from the
fingertips, which combine to
form a single, large blade of air.
Measuring 3 meters in length,
there is quite a bit of concussive
force behind the projectile slash;
it can cut 3-4 inches at 5m or
less, and 2-3 inches at 6m or
more. The blade can also launch
foes away up to 5m.

Name: Water Shark Missile
Jutsu
Rank: C
Type: Ninjutsu
Used For: Offensive
Element: Water
Range: 10 Meters
Duration: Sustained
Hand Seals/Charge up: Tiger →
Ox → Dragon → Hare → Dog →
Bird → Rat → Clone seal →
Dragon → Ram
Description: The user shapes
water into the form of a large
shark and thrusting their hand
forward, sends it hurtling
towards the opponent at high-
speeds, resulting in a powerful
impact. The user can also ride
inside the water shark to
dramatically increase their
speed as the shark moves at
Taijutsu Adept speeds. And is
able to crush boulders on
impact. It is the size of the
average great white shark.

Name:Suiton: Mizurappa -
Water Release: Wild Water Wave
Rank:C
Type:Nin
Element:Water
Range:15m
Duration: 1post
Hand Seals/Charge up:Dragon
→ Tiger → Hare
Description:Water gushes out
from the mouth like a waterfall
and washes away the enemy.
One can freely control the power
of this technique with the
amount chakra one releases.

Name:Mizu Tatsumaki -
Tornado of Water
Rank:C
Type:Nin
Element:Water
Range:5m
Duration: 1post
Hand Seals/Charge up:Ram →
Horse → Bird
Description:This is a technique
that utilises water to create a
spinning water vortex around
the user. The water vortex acts
both as a barrier and an attack
mechanism. The power of the
vortex is enough to knock an
opponent unconscious.

Name:Mizu Bunshin no Jutsu -
Water Clone
Rank:C
Type:Nin
Element:Water
Range:25m
Duration: Maintainable
Hand Seals/Charge up:Tiger
Description:The Water Clone
Technique is similar to the
Shadow Clone Technique except
it creates clones out of water
that have one-tenth of the
original person's power.[2] Like
other solid clone techniques, the
clones can be used to perform
tasks the user is unable or
unwilling to do for themselves.
The range of the clone is limited
however, as it can not travel very
far from the original body
without losing control. Like other
clone techniques, if the water
clones are injured enough they
will revert back to normal water.



Last edited by Draygglez on Thu Nov 27, 2014 4:29 pm; edited 9 times in total

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2 Re: Dray Terumi[updates] on Fri Nov 07, 2014 6:07 pm

Body Flicker is 100 ryo. So, if you could please change your ryo or get rid of the jutsu.... either one is fine.. That would be wonderful ^^

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3 Re: Dray Terumi[updates] on Fri Nov 07, 2014 6:24 pm

Alright.. Akira Approves! ^^

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4 Re: Dray Terumi[updates] on Fri Nov 07, 2014 10:08 pm

Type: Purchases
Amount spent: $1000
Link to purchase(s): www.narutonexusrp.com/t4657-twin-daggersdone#24530
Purchase(s): Twin dagger
Amount left: $3900

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5 Re: Dray Terumi[updates] on Fri Nov 07, 2014 11:14 pm

Chikara

avatar
Kiri Chunin
Kiri Chunin

Approved.

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6 Re: Dray Terumi[updates] on Sat Nov 08, 2014 6:09 pm

Type: Missions
Amount gained:
250coins+Extra wc for mission 1= 116words= 5coins
210coins+Extra wc for mission 2= 200words=10coins
180coins+Extra wc for mission 3= 170words= 5coins
Total amount gained = 660coins
Link to topics:
Mission 1
Mission 2
Mission 3

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7 Re: Dray Terumi[updates] on Sun Nov 09, 2014 1:08 am

V

avatar
Konoha Jounin
Konoha Jounin
We don't do any of the extra WC ryo right now, so you'll only be getting 640 ryo to boot.


_________________

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8 Re: Dray Terumi[updates] on Sun Nov 09, 2014 3:01 am

Ok..lemee have them..640 it is


_________________

BLUE FLAMES

"I wish I could but....am just unpredictable"

•!•BIO•!•DOME•!•CAL•!•
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9 Re: Dray Terumi[updates] on Sun Nov 09, 2014 12:44 pm

Type: Purchase through Training
Amount gained/spent: -
Link to purchases: www.narutonexusrp.com/t4702-improvementtraining-solo#24813
Purchases: mizu bushin no jutsu,water tornado technique


_________________

BLUE FLAMES

"I wish I could but....am just unpredictable"

•!•BIO•!•DOME•!•CAL•!•
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10 Re: Dray Terumi[updates] on Sun Nov 09, 2014 4:57 pm

Chikara

avatar
Kiri Chunin
Kiri Chunin

Approved.

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11 Re: Dray Terumi[updates] on Sun Nov 09, 2014 10:44 pm

I am yet to receive ryo for my three completed missions.


_________________

BLUE FLAMES

"I wish I could but....am just unpredictable"

•!•BIO•!•DOME•!•CAL•!•
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12 Re: Dray Terumi[updates] on Mon Nov 10, 2014 9:48 am

Type: Purchase through training.
Amount gained/spent:-
Link to purchases: www.narutonexusrp.com/t4733-essence-of-watertraining-solo#25011
Purchases: Wild Water wave, water shark missile.



Last edited by Korra on Tue Nov 11, 2014 5:34 pm; edited 2 times in total

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13 Re: Dray Terumi[updates] on Tue Nov 11, 2014 9:29 am

V

avatar
Konoha Jounin
Konoha Jounin
Change water colliding wave to wild water wave.


_________________

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14 Re: Dray Terumi[updates] on Tue Nov 11, 2014 5:06 pm

Edited


_________________

BLUE FLAMES

"I wish I could but....am just unpredictable"

•!•BIO•!•DOME•!•CAL•!•
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15 Re: Dray Terumi[updates] on Tue Nov 11, 2014 9:14 pm

Alright den... Akira Approves!

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16 Re: Dray Terumi[updates] on Wed Nov 12, 2014 2:07 am

Type: Purchase through training
Amount gained/spent: -
Link to purchases: www.narutonexusrp.com/t4783-riding-the-windsolo-training#25330
Purchases: Gale palm, air bullets, great breakthrough, slash.


_________________

BLUE FLAMES

"I wish I could but....am just unpredictable"

•!•BIO•!•DOME•!•CAL•!•
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17 Re: Dray Terumi[updates] on Wed Nov 12, 2014 2:39 am

V

avatar
Konoha Jounin
Konoha Jounin
Approved


_________________

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18 Re: Dray Terumi[updates] on Thu Nov 13, 2014 7:28 am

Type: Rping with squad member
Amount gained/spent: 420ryo
Link: www.narutonexusrp.com/t4735p15-get-ya-grub-on-sato-and-korra#25659


_________________

BLUE FLAMES

"I wish I could but....am just unpredictable"

•!•BIO•!•DOME•!•CAL•!•
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19 Re: Dray Terumi[updates] on Thu Nov 13, 2014 7:49 am

V

avatar
Konoha Jounin
Konoha Jounin
Approved. Next time also add in what you have remaining.


_________________

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20 Re: Dray Terumi[updates] on Fri Nov 14, 2014 2:08 pm

Type: Purchase through training
Amount gained/spent: -
Link: www.narutonexusrp.com/t4856-becoming-one-with-the-clantraining-solo#26081
Purchases: Swallow storm jutsu, ice glacier prison...


_________________

BLUE FLAMES

"I wish I could but....am just unpredictable"

•!•BIO•!•DOME•!•CAL•!•
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21 Re: Dray Terumi[updates] on Fri Nov 14, 2014 3:50 pm

Approved


_________________





S-Ranked Shinobi Jutsu Costs:

E-Rank Jutsu: 0 Chakra Cost
D-Rank Jutsu: 1.25 Chakra Cost
C-Rank Jutsu: 3.75 Chakra Cost
B-Rank Jutsu: 6.25 Chakra Cost
A-Rank Jutsu: 17.5 Chakra Cost
S-Rank Jutsu: 22.5 Chakra Cost

Lasting Jutsu Costs
E-Rank Jutsu: 5 Chakra Cost
D-Rank Jutsu: 10 Chakra Cost
C-Rank Jutsu: 15 Chakra Cost
B-Rank Jutsu: 20 Chakra Cost
A-Rank Jutsu: 30 Chakra Cost
S-Rank Jutsu: 35 Chakra Cost


Oboro Uchiha | Updates
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22 Re: Dray Terumi[updates] on Sun Nov 23, 2014 12:50 am

Type: Purchase
Amount gained/spent: 2000ryo spent
Link to purchases: www.narutonexusrp.com/t4893-blue-flames#27067
Purchases: Wrath of heaven, Touch of ice


_________________

BLUE FLAMES

"I wish I could but....am just unpredictable"

•!•BIO•!•DOME•!•CAL•!•
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23 Re: Dray Terumi[updates] on Sun Nov 23, 2014 2:15 am

V

avatar
Konoha Jounin
Konoha Jounin
So, how much do you have left?


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24 Re: Dray Terumi[updates] on Sun Nov 23, 2014 11:15 am

Amount left: 3077


_________________

BLUE FLAMES

"I wish I could but....am just unpredictable"

•!•BIO•!•DOME•!•CAL•!•
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25 Re: Dray Terumi[updates] on Sun Nov 23, 2014 10:30 pm

Approved


_________________





S-Ranked Shinobi Jutsu Costs:

E-Rank Jutsu: 0 Chakra Cost
D-Rank Jutsu: 1.25 Chakra Cost
C-Rank Jutsu: 3.75 Chakra Cost
B-Rank Jutsu: 6.25 Chakra Cost
A-Rank Jutsu: 17.5 Chakra Cost
S-Rank Jutsu: 22.5 Chakra Cost

Lasting Jutsu Costs
E-Rank Jutsu: 5 Chakra Cost
D-Rank Jutsu: 10 Chakra Cost
C-Rank Jutsu: 15 Chakra Cost
B-Rank Jutsu: 20 Chakra Cost
A-Rank Jutsu: 30 Chakra Cost
S-Rank Jutsu: 35 Chakra Cost


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