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Ninja Combat System

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1Finished Ninja Combat System on Tue Feb 21, 2017 1:39 am




Quick Jump!



Here on our site, we define a ninja by what they specialize in. Ninja use different styles of combat, and use different ways they go about combat, so we have given them a system that allows for freedom in choice of how one wishes to create there character, but also limits it so one can not be a master of everything and anything. We find this system to be in a good balance with the rest of our site, and find it to be a decent, responsible and worthwhile system for ninja to get to know and understand. You have a few chances to earn more, but the main method will be by ranking up

Combat Points by Rank: Below are the listed amount of Combat points you receive upon taking a specific rank.

  • D-rank: 3
  • C-rank: 6
  • B-rank: 8
  • A-rank: 10
  • S-rank/Clan Leader: 13* (See Note Below)

Bonus Combat Points:

  • +1 Combat Point if you start with no Clan or Protegee.
  • +1 Combat Point if you start with no element, and choose the random element dice (genin only)


*S rank Ninja can instead trade 2 Combat Points, and earn 1 Doyen upgrade. This can only be done once.

Once your character is finished, and your application graded, you will then go to the character update section and apply for the rank you wish, input your stats and specializes. Noting any bonuses you received for the application.


  • Ranking Up | When Ranking Up, a character will receive +3 Combat Points.
  • If you start as D rank, and worked your way up to S rank, receive a total of 4 upon promotion to S rank.
  • Purchasing Combat Points | Characters can purchase Combat Points only twice throughout the lives of their characters. The first is a 5,000 WC detailing thread, indicating what Combat Aspect you are training. The second costs 7,000 Ryo.
  • Other methods of obtaining combat points | Our ninja skill system allows for additional Combat points, as does having a high intelligence. They can also be giving out for bonuses.


Stacking Disclaimer:

Note: The bonuses to a single stat from a single Combat Aspect with itself, if your Ninjutsu is on 5, then you only gain +50 to your Chakra stat, and not all the other chakra bonuses from the previous levels as well. This counts for discounts as well. Increasing your combat points, only means you obtain the difference for stats, and the highest amount for discounts.

Doyen
Doyen is a special title, or rather it is a special rank in of itself. You will notice all Doyen's are colored red, this is because Doyen is not something you can earn by simply spending Combat points. To achieve Doyen, you must earn the SC Doyen title. This is done by following the SC system, and taking the Tier III Doyen of your Combat SC. There is only one time you can earn Doyen, and that is upgrading one mastery when you reach S rank.







Ninjutsu: Ninjutsu (忍術, Literally meaning: Ninja Techniques), is a term referring to almost any technique which allows the user to do something that they otherwise would be incapable of doing. More complex ninjutsu manipulate one's surroundings or utilize the elements, respectively serving such tasks as healing others or manipulating nature transformations. Ninjutsu, most of the time, relies on chakra and hand seals to be effective


  • Unrefined Skill | You have no training in this Skill, you may only use E ranked ninjutsu which costs double the normal chakra cost.
  • Novice | You have acquired some training in Ninjutsu

    • E and C rank Ninjutsu.
    • With your chakra control having improved you no longer pay double the normal chakra but instead just pay the normal chakra amount for Ninjutsu techniques.
    • You gain +10 to your Chakra stat.


  • Apprentice | Your training in Ninjutsu has increased some more

    • Able to use E through B ranked Ninjutsu.
    • With some more chakra control improvement you now pay 10% less chakra for Ninjutsu techniques.
    • At this level, a apprentice can have 2 shadow clones in play, each clone is 1/4 the power of the original and are unable to use S rank jutsu. They last for a maximum of 10 posts outside of the user's land. 1/4 of the chakra would be S to B.
    • You gain +20 to your Chakra stat.


  • Adept | Your skills in Ninjutsu have become noticeably strong with the amount of training you've put in so far.

    • E through A ranked Ninjutsu techniques are now available to you.
    • With your better chakra control your Ninjutsu techniques now gain a 20% Chakra discount.
    • A adept can have 4 shadow clones in play at a given time. Each clone is 1/4 the power of the original. They last for a maximum of 15 posts outside of the user's land.
    • You gain +30 to your Chakra stat.


  • Master | With this level of skill in Ninjutsu many know to fear you.

    • By now you're able to use E through S A ranked techniques without a problem.
    • In fact, with your great chakra control your Ninjutsu techniques gain a 30% Chakra discount.
    • Can either use S-rank Kinjutsu or S-Rank Factor
    • At this level, a master can have 4 shadow clones in play. Each clone is 1/2 the power of the original. They last for a maximum of 18 posts outside of the user's land and can not use S-Rank Factor or S-rank Kinjutsu ninjutsu.
    • You gain +40 to your Chakra stat.


  • Doyen | Your Ninjutsu skills have reached their limit, some call you a God with your Ninjutsu Skill and fear you.

    • You are able to use any ranked technique you wish, ranging from E-S.
    • On top of that you gain a 50% Chakra discount on all Ninjutsu techniques except for S-Rank Kinjutsu and S-Rank Factor/limited/restricted moves.
    • Gain access to the other S-rank Kinjutsu or S-Rank Factor
    • At this level, a Doyen can have 5 shadow clones in play. Each clone is 1/2 the power of the original. They last for a maximum of 20 posts outside of the user's land and can not use S-Rank Factor or S-rank Kinjutsu ninjutsu's.
    • You gain +60 to your Chakra stat.









Taijutsu: Taijutsu (体術, Literally meaning: Body Techniques) is a basic form of techniques and refers to any techniques involving the martial arts or the optimization of natural human abilities. It typically does not require chakra, though chakra may be used to enhance its techniques. Taijutsu generally requires no hand seals to perform, occasionally making use of certain stances or poses, and are far quicker to use than ninjutsu or genjutsu.


  • Unrefined Skill | You have no training in this skill and can only use E ranked Taijutsu, which costs double the normal chakra cost to use.
  • Novice | You have acquired some training in Taijutsu and you're now able to use

    • E and C rank Taijutsu.
    • With your chakra control with your body's prowess having improved you no longer pay double the normal chakra but instead just pay the normal chakra.
    • You gain +10 stats which you can use on Speed, Strength or Stamina.


  • Apprentice | Your training in Taijutsu has increased some more and you're now able to use

    • E through B ranked Taijutsu.
    • With some more chakra control improvement you now pay 10% less for Taijutsu techniques.
    • Affliction style moves now take a post longer to affect a taijutsu specialist, and chakra absorption under D rank has no affect on them or their techniques.
    • You gain +20 stats which you can use on Speed, Strength or Stamina.


  • Adept | You're skills in Taijutsu have become noticeably strong with the amount of training you've put in so far.

    • E through A ranked Taijutsu techniques are now available to you.
    • With your better chakra control your Taijutsu techniques now gain a 20% discount.
    • Affliction style moves now take two posts longer to affect a taijutsu specialist, and chakra absorption under C rank has no affect on them or their techniques.
    • You gain +30 stats which you can use on Speed, Strength or Stamina.


  • Master | With this level of skill in Taijutsu many know to fear you.

    • By now you're able to use E through S ranked Taijutsu techniques without a problem.
    • Taijutsu techniques gain a 30% discount except for S-Rank Kinjutsu and S-Rank Factor/limited/restricted moves.
    • Can either use S-rank Kinjutsu or S-Rank Factor taijutsu moves
    • Affliction style moves now take four posts longer to affect a taijutsu master, and chakra absorption under B rank has no affect on them or their techniques.
    • You gain +40 stats which you can use on Speed, Strength or Stamina.


  • Doyen | Your Taijutsu skills have reached their limit, some call you a God with your Taijutsu Skill and fear you.

    • You are able to use any ranked technique you wish, ranging from E-S.
    • On top of that you gain a 50% discount on all Taijutsu techniques except for S-Rank Kinjutsu and S-Rank Factor/limited/restricted moves.
    • Affliction style moves now take eight posts longer to affect a taijutsu master, and chakra absorption under A rank has no affect on them or their techniques. Poisons and such that have progression take an extra 4 posts to move onto the next stage(s)
    • Gain access to the other S-rank Kinjutsu or S-Rank Factor taijutsu moves
    • You gain +60 stats which you can use on Speed, Strength or Stamina.









Genjutsu: Genjutsu (幻術, Literally meaning: Illusionary Techniques) are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, like taijutsu or ninjutsu, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses


  • Unrefined Skill | You have no training in this skill and can only use E ranked Genjutsu, which costs double the normal chakra cost to use. You can only break out of genjutsu up to C rank with Genjutsu Kai
  • Novice | You have acquired some training in Genjutsu and you're now able to use

    • E and C rank Genjutsu.
    • With your chakra control having improved you no longer pay double the normal chakra but instead just pay the normal chakra amount for Genjutsu techniques.
    • You may only affect one sense through your Genjutsu.
    • You gain +10 to your Intelligence stat.



  • Apprentice | Your training in Genjutsu has increased some more and you're now able to use

    • E through B ranked Genjutsu.
    • With some more chakra control improvement you now pay 10% less chakra for Genjutsu techniques.
    • Genjutsu D rank and under can easily be noticed, and dispelled with Genjutsu Kai.
    • You can affect 2 senses through your Genjutsu.
    • You gain +20 to your Intelligence stat.


  • Adept | You're skills in Genjutsu have become noticeably strong with the amount of training you've put in so far.

    • E through A ranked Genjutsu techniques are now available to you.
    • With your better chakra control your Genjutsu techniques now gain a 20% Chakra discount.
    • Genjutsu C rank and under can easily be noticed, and dispelled with Genjutsu Kai.
    • You can now stack 2 Genjutsu on top of each other. You can affect 3 senses through your Genjutsu.
    • You gain +30 to your Intelligence stat.


  • Master | With this level of skill in Genjutsu many know to fear you.

    • By now you're able to use E through S ranked Genjutsu techniques without a problem.
    • In fact, with your great chakra control your Genjutsu techniques gain a 30% Chakra discount except for S-Rank Kinjutsu and S-Rank Factor/limited/restricted moves.
    • Can either use S-rank Kinjutsu or S-Rank Factor.
    • You can now stack 3 Genjutsu on top of each other. You can affect 4 senses through your Genjutsu.
    • Genjutsu B rank and under can easily be noticed, and dispelled with Genjutsu Kai.
    • You gain +40 to your Intelligence stat.


  • Doyen | Your Genjutsu skills have reached their limit, some call you a God with your Genjutsu Skill and fear you.

    • You are able to use any ranked technique you wish, ranging from E-S.
    • On top of that you gain a 50% Chakra Discount on all Genjutsu techniques except for S-Rank Kinjutsu and S-Rank Factor/limited/restricted moves.
    • Gain access to the other S-rank Kinjutsu or S-Rank Factor.
    • Genjutsu A rank and under can easily be noticed, and dispelled with Genjutsu Kai.
    • You can now stack 4 Genjutsu on top of each other. You can affect 5 senses through your Genjutsu.
    • You gain +60 to your Intelligent stat.










Bukijutsu: Bukijutsu (武器術, Literally meaning: Weapon Techniques) are techniques that entail the use of any handheld weapons in combat, whether the users be shinobi or samurai.


BukijutsuHere on NN, Bukijutsu is broken up into subsections, which we call "Focuses". When taking Bukijutsu, you pick one area to focus in. Such as Shurikenjutsu, Kyujutsu, Bojutsu etc. To be proficient at other focuses, you will need to take a Special Characteristic for each one.

  • Unrefined Skill | You have no training in this skill and can only use
    E ranked Bukijutsu techniques, which costs double the normal chakra cost to use. Without any skill in Bukijutsu, these people are only allowed to utilize weapons up to D-rank and can only carry three kinds of weapons.
  • Novice | You have acquired some training in Bukijutsu and you're now able to use

    • E and C rank Bukijutsu.
    • With your chakra control having improved you no longer pay double the normal chakra but instead just pay the normal chakra amount for Bukijutsu techniques.
    • You gain +10 stats (See which Focus you have for which stats to go where).


  • Apprentice | Your training in Bukijutsu has increased some more and you're now able to use

    • E through B ranked Bukijutsu.
    • With some more chakra control improvement you now pay 10% less chakra for Bukijutsu techniques.
    • You gain +20 stats (See which Focus you have for which stats to go where).



  • Adept | You're skills in Bukijutsu have become noticeably strong with the amount of training you've put in so far.

    • E through A ranked Bukijutsu techniques are now available to you.
    • With your better chakra control your Bukijutsu techniques now gain a 20% chakra discount.
    • Can use A-rank weapons and carry seven kinds of weapons.
    • You gain +30 stats (See which Focus you have for which stats to go where).


  • Master | With this level of skill in Bukijutsu many know to fear you.

    • By now you're able to use E though S ranked Bukijutsu techniques without a problem.
    • In fact, with your great chakra control your Bukijutsu techniques gain a 30% chakra discount except for S-Rank Kinjutsu and S-Rank Factor/limited/restricted moves.  
    • Can either use S-rank Kinjutsu or S-Rank Factor weaponry moves.
    • You gain +40 stats (See which Focus you have for which stats to go where).


  • Doyen | Your Bukijutsu skills have reached their limit, some call you a God with your Bukijutsu Skill and fear you.

    • You are able to use any ranked technique you wish, ranging from E-S.
    • On top of that you gain a 50% chakra discount on all Bukijutsu techniques except for S-Rank Kinjutsu and S-Rank Factor/limited/restricted moves.
    • Wield a legendary weapon without strain such as only being able to use it at half the speed you normally would.
    • Can use the other S-rank Kinjutsu or S-Rank Factor weaponry moves.
    • You gain +60 stats (See which Focus you have for which stats to go where).




Bukijutsu Bonus:


  • Novice | +100 Ryo to be used on Weapon(s),
  • Apprentice | +300 Ryo to be used on Weapon(s), 15% off Weapon (Not Ability).
  • Adept | +500 Ryo to be used on Weapon(s), 35% off Weapon (Not Ability).
  • Master | +800 Ryo to be used on Weapon(s), 50% off Weapon (Not Ability).
  • Doyen | +1000 Ryo to be used on Weapon(s), 65% off Weapon (Not Ability).


Focuses:

Focuses are not exclusive, though certain character templetes do receive a bonus based what we feel is their Combat

  • Kyūjutsu | Bow and arrows are used very rarely in Naruto, and when they are they are typically some sort of chakra-based substance that is formed during combat rather than carried into it. Here, Kyujutsu are techniques based around the idea of "shooting" something. From Slingshots, Crossbows, traditional Bow/Arrow style, to bow-darts, attlatals. Anything basically that uses something else to fire a projectile.

    • Kyujutsu users are allowed to put stats based on their Combat level into Stamina or Strength.
    • People with the Samurai Class get a 10% additional discount on purchasing and training Kyujutsu Techniques.
    • Kyujutsu techniques that are used are based on the weapon or the projectile, not a combination of both (The weapon cannot increase stats, as well as the projectile, as well as the jutsu you are using, its just one)
    • Kyujutsu mainly comprise of 1 weapon which fires projectiles. The weapon is what the stats are based off on, as well as abilities. (The weapon and projectile cannot both have abilities active, stats are based off the weapon, not the projectile)
    • Projectiles are finite, you only have a certain number of them. The more durable they are, the higher the cost and less amount you get.
    • Kyujutsu techniques have an advantage over Kenjutsu techniques, giving them a +20% boost when used against each other. (Techniques/Jutsu used, not simple weapon vs weapon)


  • Kenjutsu | It is one of the more common weapons used in Naruto, being especially popular amongst ninja. Here, Kenjutsu are techniques based around the idea of sword attacks, and sword style weapons. Great Swords, Axes, maces, clubs, Kanebo's would fall under this category.  

    • People with the Samurai Class get a 10% additional discount on purchasing and training Kenjutsu Techniques.
    • Kenjutsu users are allowed to put stats based on their Combat level into Speed or Strength.
    • Kenjutsu techniques that are used are based on the weapon.
    • Kenjutsu techniques have an advantage over Tesenjutsu techniques, giving them a +20% boost when used against each other. (Techniques/Jutsu used, not simple weapon vs weapon)


  • Kusarigamajutsu | Kusarigamajutsu are a rarity amount ninja, as it takes skill and dedication to wield one. It is primarily practiced by Monks, though people have been known to branch out. Here, Kusarigamajutsu are techniques based around the idea of chain sickle style moves, including whips, chain ropes, wires etc etc.  

    • Kusarigamajutsu users are allowed to put stats based on their Combat level into Intelligence or Reaction Time
    • People with the Monk Class get a 10% additional discount on purchasing and training Kusarigamajutsu Techniques.
    • Kusarigamajutsu techniques that are used are based on the weapon.
    • Kusarigamajutsu techniques have an advantage over Kyujutsu techniques, giving them a +20% boost when used against each other. (Techniques/Jutsu used, not simple weapon vs weapon)


  • Shurikenjutsu |  All ninja are taught some amount of shurikenjutsu from a young age. Even those who without any special propensity for shurikenjutsu keep a supply of shuriken and kunai with them for every mission. Here, Shurikenjutsu are techniques based around the idea of throwing projectiles and their techniques. Kunai, Shuriken, Senbon, throwing knives, throwing axes.

    • Shurikenjutsu users are allowed to put stats based on their Combat level into Speed or Reaction Time
    • People with the Ninja Class get a 10% additional discount on purchasing and training Shurikenjutsu Techniques.
    • How to handle thrown vs not thrown. Some weapons can be used as a dagger, such as a Kunai, while it is used in such a manner, it is Tantojutsu based, when it is thrown, it is Shurikenjutsu based.
    • Shurikenjutsu techniques that are used are based on the technique, not specially the thrown weapon.
    • Shurikenjutsu techniques have an advantage over Bojutsu techniques, giving them a +20% boost when used against each other. (Techniques/Jutsu used, not simple weapon vs weapon)


  • Bōjutsu |  The use of a staff or bō in close-range combat. Here, Bōjutsu are techniques of combat based on everything that Kenjutsu is not. Things like Spears, Polearms, huge Naginata's.

    • Bōjutsu users are allowed to put stats based on their Combat level into Durability or Strength
    • People with the Monk Class get a 10% additional discount on purchasing and training Bōjutsu Techniques.
    • Bōjutsu techniques that are used are based on the weapon
    • Bōjutsu techniques have an advantage over Kusarigamajutsu techniques, giving them a +20% boost when used against each other. (Techniques/Jutsu used, not simple weapon vs weapon)


  • Tessenjutsu |  The use of a war fan, whether as a blunt weapon or as a type of shield, is similar to the real world "tessenjutsu". Tessenjutsu is rather unique, as anything that is used for offense and defense would qualify, if it does not specifically fall under another aspect. Turtle Shields, War Fans,

    • Tessenjutsu users are allowed to put stats based on their Combat level into Intelligence or Stamina
    • People with the Ninja Class get a 10% additional discount on purchasing and training Tessenjutsu Techniques.
    • Tessenjutsu techniques that are used are based on the weapon
    • Tessenjutsu techniques have an advantage over shurikenjutsu techniques, giving them a +20% boost when used against each other. (Techniques/Jutsu used, not simple weapon vs weapon)


  • Tantojutsu |  Tantojutsu are based around close quarter combat, and are mainly used by "thugs" and brigands. They feature things like, Trench Knives, Knives, Daggers, Tanto's etc etc. What we would consider "knife fighting"

    • Tantojutsu users are allowed to put stats based on their Combat level into Strength or Reaction Time
    • People with the Civilian Class get a 10% additional discount on purchasing and training Tantojutsu Techniques.
    • How to handle thrown vs not thrown. Some weapons can be used as a dagger, such as a Kunai, while it is used in such a manner, it is Tantojutsu based, when it is thrown, it is Shurikenjutsu based.
    • Tantojutsu techniques that are used are based on the technique, not the weapon.
    • Tantojutsu has no advantages over other weapons, and no weapons have advantages over it.










Fūinjutsu : Fūinjutsu (封印術, Literally meaning: Sealing Techniques) are a type of jutsu that seal objects, living beings, chakra, along with a wide variety of other things within another object. Fūinjutsu can also be used to restrict movement or unseal objects either from within something or someone.


  • Unrefined Skill | You have no training in this skill and can only use the Generic Sealing Method, which costs double the normal chakra.
  • Novice | You have acquired some training in Fūinjutsu and you're now able to use

    • E and C rank Fūinjutsu.
    • With your chakra control having improved you no longer pay double the normal chakra but instead just pay the normal chakra amount for Fūinjutsu techniques.
    • You cannot seal organic material.
    • You gain +10 to Chakra stat.


  • Apprentice | Your training in Fūinjutsu has increased some more and you're now able to use

    • E through B ranked Fūinjutsu.
    • With some more chakra control improvement you now pay 10% less chakra for Fūinjutsu techniques.
    • Able to recognize fuuinjutsu B rank and lower and unseal it with a study of 4 posts.
    • Can store organic material for no longer than 15 topic's, or 3 months, whichever comes first.
    • You gain +20 to Chakra stat.


  • Adept | You're skills in Fūinjutsu have become noticeably strong with the amount of training you've put in so far.

    • E through A ranked Fūinjutsu techniques are now available to you.
    • With your better chakra control your Fūinjutsu techniques now gain a 20% Chakra discount.
    • Able to recognize fuuinjutsu A rank and lower and unseal it with a study of 2 posts.
    • Can store organic material for no longer than 25 topic's, or 4 months, whichever comes first.
    • You gain +30 to Chakra stat.


  • Master | With this level of skill in Fūinjutsu many know to fear you.

    • By now you're able to use E through S ranked Fūinjutsu techniques without a problem.
    • In fact, with your great chakra control your Fūinjutsu techniques gain a 30% Chakra discount except for S-Rank Kinjutsu and S-Rank Factor/limited/restricted moves.
    • Can either use S-rank Kinjutsu or S-Rank Factor.
    • Able to recognize fuuinjutsu A rank+ and unseal it with a study of 3 posts.
    • Can store organic material indefinitely, with no duration.
    • You gain +40 to Chakra


  • Doyen | Your Fūinjutsu skills have reached their limit, some call you a God with your Fūinjutsu Skill and fear you.

    • You are able to use any ranked technique you wish, ranging from E-S.
    • On top of that you gain a 50% Chakra Discount on all Fūinjutsu techniques except for S-Rank Kinjutsu and S-Rank Factor/limited/restricted moves.
    • Gain access to the other S-rank Kinjutsu or S-Rank Factor.
    • Able to recognize fuuinjutsu A rank+ and unseal it with a study of 2 posts.
    • Able to recognize S-Rank Kinjutsu and Factor Fuuinjutsu and unseal it with a study of 5 posts.
    • You gain +60 to Chakra stat. You can now even seal Bijuu, as well as unseal Bijuu, if you use the correct technique(s).





Fūinjutsu Seal Breakdown:
Note: The rank of a seal determines the complexity of forming the seal. Thus the higher the rank, the longer it would take to form the seal, no matter its size.



  • D-Rank | Equals to forming 1 Handseal.
  • C-Rank | Equals to forming 3 Handseals.
  • B-Rank | Equals to forming 5 Handseals.
  • A-Rank | Equals to forming 7 Handseals.
  • S-Rank | Equals to forming 10 Handseals.


The rank of a seal also determines the size of an object and amount of chakra (which is sealed for later use) it can seal.


  • D-Rank | Small items such as kunai, shuriken etc.
    5 Chakra.
  • C-Rank | Medium items such as 1m+ swords etc.
    10 Chakra.
  • B-Rank | Human sized objects.
    15 Chakra.
  • A-Rank | 2-Story building sized objects.
    30 Chakra.
  • S-Rank | Bijuu sized objects, not including Bijuu themselves.
    50 Chakra.
  • S-Rank Kinjutsu | Bijuu, Masked Beasts, Oni Generals, Yokai Masters
    100 Chakra.


The stated Chakra amounts do not determine the person/being it can seal based on their chakra, instead it determines the amount of chakra itself which can be stored for later access/usage. So, if you use a B rank seal which can seal humans, and your target has 200 chakra, you can still seal the target.

In order to break a seal, you must pay equivalent amounts of chakra which the seal is composed of. Meaning if I made a seal which cost me 50 chakra to place, you have to pay 50 chakra to break it, that is of course if you are able to break said rank of said seal.








Puppetry/Kugujutsu: This uses chakra threads to control puppets like marionettes. The threads basically move the puppets by their joints, but can also activate any traps and hidden weapons. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet. Both Chiyo and Sasori demonstrated the ability to control entire puppets perfectly using just one thread.


  • Unrefined Skill | You have no training in this skill and can only use E ranked puppets and one chakra string which costs double the normal chakra.
  • Novice  | You have acquired some training in Kugujutsu and you're now able to use

    • E through C rank puppets and Kugujutsu techniques.
    • With your chakra control having improved you no longer pay double the normal chakra but instead just pay the normal chakra amount for Kugujutsu techniques.
    • You can use two puppets at a time. Using these puppets, whether it be one or two at a time, they move at the same speed as your own.
    • You gain +10 to Chakra or Stamina

    .
  • Apprentice | Your training in Kugujutsu has increased some more and you're now able to use

    • E through B ranked puppets and Kugujutsu techniques.
    • With some more chakra control improvement you now pay 10% less chakra for Kugujutsu techniques.
    • Chakra Strings cost a C rank every 2 posts, and can stretch up to 20 meters.
    • You can use 4 puppets at a time. Using up to two at a time means they move at your own Speed, using between 3 and 4 puppets at a time means they move at 75% of your Speed stat.
    • You gain +20 to Chakra or Stamina


  • Adept | You're skills in Kugujutsu have become noticeably strong with the amount of training you've put in so far.

    • E through A ranked puppets and Kugujutsu techniques are now available to you.
    • With your better chakra control your Kugujutsu techniques now gain a 20% Chakra discount.
    • You can use 6 puppets at a time. Using one puppet means it moves at +10% your Speed stat, using 2-4 means they move at your own Speed, using 5-6 puppets at a time means they move at 80% of your Speed stat.
    • Chakra Strings cost a C rank every 3 posts, and can stretch up to 30 meters.
    • Affliction style moves now take two posts longer to affect a puppetry specialist, and can create one custom B Rank poison.
    • You gain +30 to Chakra or Stamina stat.


  • Master | With this level of skill in Kugujutsu many know to fear you.

    • By now you're able to use E through S ranked puppets and Kugujutsu techniques without a problem.
    • In fact, with your great chakra control your Kugujutsu techniques gain a 30% Chakra discount except for S-Rank Kinjutsu and S-Rank Factor/limited/restricted moves.
    • Can either use S-rank Kinjutsu or S-Rank Factor puppetry moves.
    • Chakra Strings cost a C rank every 5 posts, and can stretch up to 40 meters.
    • Affliction style moves now take four posts longer to affect a puppetry master, and can create two custom A Rank poisons.
    • You can use 8 puppets at a time. Using 1-3 means they move at +20% your Speed. Using 4-6 Puppets at a time means they move at your own Speed. Using 7-8 Puppets at a time means they move at 80% of your Speed stat.
    • You gain +40 to Chakra or Stamina


  • Doyen | Your Kugujutsu skills have reached their limit, some call you a God with your Puppetry Skill and fear you.

    • You are able to use any ranked technique and puppet you wish, ranging from E-S.
    • Can use the other S-rank Kinjutsu or S-Rank Factor kugujutsu moves
    • Affliction style moves now take four posts longer to affect a puppetry doyen, and can create two custom S Rank poisons.
    • Chakra Strings cost a C rank every 8 posts, and can stretch up to 60 meters.
    • On top of that you gain a 50% Chakra Discount on all Kugujutsu techniques except for S-Rank Kinjutsu and S-Rank Factor/limited/restricted moves.
    • You can use 10 puppets at a time. Using 1-5 Puppets at a time means they move at +25% of your Speed stat. Using 6-8 means they move at your own Speed. Using 9-10 Puppets at a time means they move at 80% of your Speed stat.
    • You gain +60 to Chakra or Stamina





Kugujutsu Bonus:



  • Novice | +100 Ryo to be used on Puppet(s) and Weapon Attachments.
  • Apprentice | +300 Ryo to be used on Puppet(s) and Weapon Attachments, 15% off Weapon Attachments and puppets.
  • Adept | +500 Ryo to be used on Puppet(s) and Weapon Attachments, 35% off Weapon Attachments and puppets.
  • Master | +800 Ryo to be used on Puppet(s) and Weapon Attachments, 50% off Weapon Attachments and puppets.
  • Doyen | +1,000 Ryo to be used on Puppet(s) and Weapon Attachments, 65% off Weapon Attachments and puppets.










Medical Ninjutsu (医療忍術, Iryō Ninjutsu, Literally meaning: Medical Ninja Techniques) is a branch of ninjutsu associated with healing, as well as the manipulation of their own, or anothers' body, practised by shinobi categorised as "medical-nin". The use of medical ninjutsu requires very advanced chakra control, as well as extensive knowledge on such things as herbs, medicines, the human body and even poisons.


  • Unrefined Skill | You have no training in this Skill, you may only use E ranked Medical Ninjutsu which costs double the normal chakra cost.
  • Novice | You have acquired some training in Medical Ninjutsu and you're now able to use

    • E through C rank Medical Ninjutsu techniques.
    • With your chakra control having improved you no longer pay double the normal chakra but instead just pay the normal chakra amount for Medical Ninjutsu techniques.
    • You can create and buy poisons up to D rank, though not the antidote.
    • You gain +10 to Chakra stat.


  • Apprentice | Your training in Medical Ninjutsu has increased some more and you're now able to use

    • E through B ranked Medical Ninjutsu techniques.
    • With some more chakra control improvement you now pay 10% less chakra for Medical Ninjutsu techniques.
    • Affliction style moves now take a post longer to affect a ijutsu specialist, and can create one custom C Rank healing jutsu.
    • You gain +20 to Chakra stat.


  • Adept | You're skills in Medical Ninjutsu have become noticeably strong with the amount of training you've put in so far.

    • E through A ranked Medical Ninjutsu techniques are now available to you.
    • With your better chakra control your Medical Ninjutsu techniques now gain a 20% Chakra discount.
    • Able to recognize poisons A rank and lower and create an antidote with a study of 2 posts.
    • Affliction style moves now take two posts longer to affect a ijutsu specialist, and can create one custom B Rank healing jutsu.
    • When performing surgery you must use the diceroll, if you hit a 7 or lower then the patient will die.
    • You gain +30 to Chakra stat.


  • Master | With this level of skill in Medical Ninjutsu many know to fear you.

    • By now you're able to use E through S ranked Medical Ninjutsu techniques without a problem.
    • In fact, with your great chakra control your Medical Ninjutsu techniques gain a 30% Chakra discount except for S-Rank Kinjutsu and S-Rank Factor/limited/restricted moves.
    • Able to recognize poisons A rank and lower and create an antidote with a study of 2 posts.
    • Affliction style moves now take four posts longer to affect a ijutsu specialist, and can create one custom A Rank healing jutsu.
    • Can either use S-rank Kinjutsu or S-Rank Factor
    • Your surgical risk has been reduced, if you roll a four or lower then your patient dies.
    • You gain +40 to Chakra stat.


  • Doyen | Your Medical Ninjutsu skills have reached their limit, some call you a God with your Medical Skill and fear you.

    • You are able to use any ranked technique you wish, ranging from E-S.
    • On top of that you gain a 50% Chakra Discount on all Medical Ninjutsu techniques except for S-Rank Kinjutsu and S-Rank Factor/limited/restricted moves.
    • Affliction style moves now take four posts longer to affect a ijutsu specialist, and can create two custom A Rank healing jutsu
    • Able to recognize S-Rank Kinjutsu and Factor poisons and create an antidote with a study of 5 posts.
    • Gain access to the other S-rank Kinjutsu or S-Rank Factor.
    • You've become a legendary surgeon, you have no need for a diceroll and each of your surgeries are a success.
    • You gain +60 to Chakra stat.





Last edited by Masashi on Fri Apr 21, 2017 4:45 pm; edited 5 times in total

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